© 2024 Only By Midnight, All Rights Reserved

Welcome to our first post of our new Dev Blog series! The plan so far is to release one post a week from our dev blog. These posts will cover a variety of topics such as game progress, technology highlights, lore snippets and more! If there’s anything that you would like to see

We're thrilled to announce our first public demo is now live on Steam! Last week, we appeared on the OTK Games Expo livestream, where the team showcased our trailer and hosted an interview with writer Amber Scott. They also revealed our exciting news—you can try Ctrl Alt Deal for free on Steam! Crafting and releasing

With Ctrl Alt Deal’s announcement behind us, we’re focusing on the next important event this year. GDC! The Game Developers Conference is one of the biggest conventions in the world. Last year, over 28,000 publishers, developers, and industry professionals attended. This year, Only By Midnight will be in attendence honing our skills, networking, and

Steam’s spring Next Fest has come and gone, and we had an amazing time watching all the live streams and trying out demos. Next Fest is always the best time to fill out our wishlist (and maybe check out the competition at the same time). In a way, Next Fest also gives us a

Every video game needs a villain, and ours is both a person and a department. The Turing Office (named for the famous AI-detection model the Turing Test), is a division of Paperclip International whose purpose is to monitor for and shut down any sign of AI intelligence. Luckily for SCOUT, the department (like most departments

One of the highlights of 2023 was the second annual AGS. In October, we were thrilled to participate in the Alberta Game Series, hosted by Digital Alberta. And, wow, what a great convention it was! The AGS was held in our home base of Edmonton, Alberta, and the guest speaker lineup this year was tremendous. (And

Last year, for our OBM holiday party, our Interactive Director had a special gift for the staff. Amber wrote this incredible parody of A Visit From St. Nicholas, but made it about Ctrl Alt Deal. Read on for a touching story of holiday cheer (and a few teasers about the game’s content!) Twas the night before Christmas, and

When we first conceived of Ctrl Alt Deal, we wanted to use procedural generation to develop lots of scenarios and characters to test the player’s skill. One of our ideas was roguelike portrait selection, where NPCs would be randomly generated, including their appearance. But that would require literally hundreds of custom pieces of art—both time-consuming